Class_name = "CBombSiteAim"
object_name = "Bombsite Aimer"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/gbr_1650lb.mgm",false
#CollisionBody="graphics/characters/pilot_f1/pilot_f1.col"

smoothparam = 0.1
fovsmoothparam = 1.0

maxf = 45.0
maxb = 10.0
maxl = 20.0
maxr = 20.0